Thursday, September 20, 2012

Platformer Demo 2.0

Platformer Demo 2.0 is complete(ish)!  Go check it out here

It took a while to get the animations to import correctly.  And it also took a while to get the running animation to look right.  I spent a lot of time tweaking it since the post below after getting some tips from a professional animator. Animating a run cycle is a lot harder than a walk cycle it turns out.
Anyhow, now I feel relatively confident in Unity.  The tutorial goes on to add enemies and splash screens etc, but I think it's about time I start on my real game.  So "new project" "BattleBallz"!  (Except not really since I'm sure that name is taken).

No comments:

Post a Comment