Platformer Demo 2.0 is complete(ish)! Go check it out here
It took a while to get the animations to import correctly. And it also took a while to get the running animation to look right. I spent a lot of time tweaking it since the post below after getting some tips from a professional animator. Animating a run cycle is a lot harder than a walk cycle it turns out.
Anyhow, now I feel relatively confident in Unity. The tutorial goes on to add enemies and splash screens etc, but I think it's about time I start on my real game. So "new project" "BattleBallz"! (Except not really since I'm sure that name is taken).