I think I'm finally done polishing the game jam game. I was able to incorporate a bunch more of the assets Adam and Scott made that I hadn't been able to get to before. Plus you can actually win now. Getting to this point was kinda interesting. I had to quickly learn how to use two game creation tool. Being that we had a limited time, one of our first decisions was to go with a tool that allows rapid prototyping without needing to know too much of the inner works. So we started making the game with a tool called GameSalad. It's an interesting engine in that there's no real coding. Just rule creation. However, after about half a day, we realized it's features were too limiting. So I had to rapidly switch gears and learn something called Stencyl.
Stencyl has a lot more customization and an interesting visual programing form of writing it's scripts. It also had a much steeper learning curve though. I found myself often searching through their visual methods trying to find something that would work for what I wanted to do. Plus their documentation isn't the best. Most of it is pretty superficial and the only way to figure out the details is through trial and error. Also, I ran into a bunch of small but annoying bugs in their editor. It would really help if I got to know a more professional game engine before the next jam I do. But without further delay, here is the final(ish) product:
Arrow keys to move, space to jump. G to steal sounds (when you can).