Saturday, November 17, 2012

Sounds Like *Snatch*

I think I'm finally done polishing the game jam game. I was able to incorporate a bunch more of the assets Adam and Scott made that I hadn't been able to get to before. Plus you can actually win now. Getting to this point was kinda interesting. I had to quickly learn how to use two game creation tool. Being that we had a limited time, one of our first decisions was to go with a tool that allows rapid prototyping without needing to know too much of the inner works. So we started making the game with a tool called GameSalad.  It's an interesting engine in that there's no real coding.  Just rule creation.  However, after about half a day, we realized it's features were too limiting.  So I had to rapidly switch gears and learn something called Stencyl.

Stencyl has a lot more customization and an interesting visual programing form of writing it's scripts.  It also had a much steeper learning curve though.  I found myself often searching through their visual methods trying to find something that would work for what I wanted to do.  Plus their documentation isn't the best.  Most of it is pretty superficial and the only way to figure out the details is through trial and error.  Also, I ran into a bunch of small but annoying bugs in their editor.  It would really help if I got to know a more professional game engine before the next jam I do.  But without further delay, here is the final(ish) product:

Arrow keys to move, space to jump. G to steal sounds (when you can).

1 comment:

  1. Great work especially with everything dealt your way. I hope you find the best game engine out there!! I can't wait to see more of your work.