Just completed my first game jam! It was a 48 hour one called WammyJammy with the theme being 'sound.' Kinda stressful, but fun. With being the only programmer on the team, and not having really made a game before, I was happy with the outcome. On my team was Adam Rickert (a graphics guy) and Scott Looney (a sound guy) who bith did some excellent work. I felt a little bad that I wasn't able to incorporate all their assets before the jam ended. But I'm planning to go back and finish it up, just for the hell of it. Here's the final product:
The game is called "Sounds Like *Snatch*" and it's a 2D puzzle platformer. The idea is you steal sounds from different creatures (with the G key) and try to get past the wall at the end. I wasn't quite able to get to the wall destruction though.
Arrow keys to move, space to jump, G to steal/emit sound.