Friday, September 20, 2013

GameCraft NYC - Lost Doors

I'm starting to get the hang of this game-jam thing.  This was my most successful jam yet, and funnily enough, the shortest one too.  We only had 7.5 hours to make a game from start to finish.  I'm used to 48 hour jams.  Luckily I know my way around Stencyl pretty well now and I was partnered with an awesome team.

The game jam officially started when we were given the theme: "lost doors."  My partners and I (who I had just met a few minutes earlier) hashed out some ideas and pretty much settled on a game concept within 15 minutes.  We decided to do a competitive maze game with teleportation 'doors' that would move as soon as they were used (aka, get lost).   And it just came together beautifully.  We didn't win first place, but in the end we had a complete, functional game that hit just about every feature and asset we wanted to have. 

And without further ado, here is the finished product (with very few post-jam tweaks)

Controls: Arrow keys for player 1, WASD for player 2
(I didn't want to embed it because it deserves to be played in glorious full screen)

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