Sunday, December 1, 2013

Juice it

If you're a game developer and you haven't seen this presentation video titled 'Juice it or loose it,' I recommend you do so imidiately:

It's only 15 minutes.  I'll wait.

It's really amazing how a few little visual (and auditory) tweaks can transform a game's feel from 'student project' to 'semi-professional.'  So that's what I spent the last 15 days working on: polishing an tweaking the look and feel.  I'm pretty happy with the results.  The snakes are now animating smoothly between spaces and you're able to push them backwards now.  They kind of snap back into place when you let go of them, which gives them a neat, gross, wriggly feeling I really like.  I also added bouncing animations and sound effects. when you bump them into things.  Here's a short gif of where I'm at (minus the sounds):

This all took a lot of work, but I'm somehow done a lot sooner than I thought I would be.  So next I need to pick up where I left off with the level editor.  My goal is to finish that by mid-December so that I can start on the 60-odd levels I need to come up with.

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